Hype Raid
Lead a squad of survivors against wave after wave of the undead. Each round you choose one target; your firepower cuts down the line from there, and only the zombies still standing bite back — so take out the hardest hitters first. Between waves, pick an upgrade and keep the run alive. Pure skill, no paid continues.
Turn-Based Zombie Squad Game: how to play, rules & tips
Play a free online Turn-Based Zombie Squad Game: in Hype Raid you lead three survivors against wave after wave of zombies. Each round you pick one target, and the order your shots fall decides how hard the horde can hit back.
How to play the Turn-Based Zombie Squad Game
Your squad starts with three survivors. Each wave, a line of zombies faces them. Tap a zombie to make it your target, then press OPEN FIRE to play the round.
Your whole squad's damage is added together and spent on your target first. Anything left over spills onto the next zombie in line, then the next, so no damage is wasted. After that, only the zombies still standing hit back, and your front survivor takes those hits first.
When every zombie is down, the wave is cleared and you pick one of three upgrades before the next wave. The run ends when your whole squad falls.
Zombies, upgrades and scoring
Each wave has one more zombie than the last, and they get tougher. Walkers are the standard kind. Every third zombie is a runner, which has little health but hits harder. From wave 4, a brute leads the line: lots of health and the hardest hit.
There are four upgrades, and each wave offers three of them: Reinforcement adds a new survivor, Weapons Cache gives every survivor more attack, Scrap Armor raises everyone's max health and patches that much, and Field Medic fully heals the squad. The offers rotate by wave and are the same for every player.
You score for each zombie downed and for each wave cleared, and later waves are worth more. There is no randomness, so the same choices always play out the same way.
Turn-Based Zombie Squad Game tips
- Target the zombie that hits hardest and that you can drop this round. A zombie that falls cannot hit back.
- Runners hit hard for their size. Clearing two of them can save more health than chipping at a brute.
- Do not waste a full round on a brute you cannot finish. Spillover means you can down the small ones while it waits.
- Take Reinforcement early. An extra survivor adds damage every round and soaks hits for the front line.
- Save Field Medic for when your front survivor is low. Losing them puts the next survivor on the front line.
Frequently asked questions
Is the Turn-Based Zombie Squad Game free?
Yes. HypeGameRoom is free: no sign-up, no download and nothing to buy to play. Arcade games reward Neons, a play-only currency that can never be cashed out.
Why does my choice of target matter?
Your total damage is the same either way, but only zombies left standing hit back. Choosing which ones fall first decides how much damage your squad takes.
Who takes the hits?
The survivor at the front of the squad takes hits first. When they fall, the next survivor in line moves up.
Is there any luck?
No. Waves, damage and upgrade offers follow fixed rules, so every result comes from your choices.
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